Thursday, 3 October 2013

Unit 25: Production Techniques - ASFC Studio Equipment Specification


ASFC Studio Equipment Specification
Microphones:
AKG D112: This is a microphone used to record a kick drum and other instruments with primarily bass frequecies, and it is recognised as one of the best microphones for this job. It’s appropriate for this job as it’s a dynamic microphone, so its diaphragm is less sensitive to loud sounds and high SPL’s and operates between 20 Hz and 17,000 Hz, which means it will pick up the bass frequencies to give an accurate bass drum sound. The specification for this microphone says it can withstand up to 160 dB of sound pressure, which is crucial when recording a kick drum, as the force on the skin from the foot pedal can result in air being forced toward that microphone at a high velocity with a loud volume, so this microphone is able to withstand this. As well as recording the kick drum, this microphone would be good for recording bass instruments as it is good a picking up sounds with very low frequencies. It has a a cardioid polar pattern which means it picks up sounds directly in front of the microphone and slightly off to the sides. Knowing this, you can only record an instrument directly in front of it to get a full recreation of the instruments sound.
SE 1A: This microphone is a condenser microphone which can be used to record any acoustic or electric instrument, and can is used as left and right drum overheads to pick up the toms and symbols of a drum kit. As condenser mic's they're more sensitive than dynamic microphones, and require an electrical charge to charge the diaphragm plates, so as a result of this they cannot be put close to a very loud instrument like a kick drum, and cannot withstand a high SPL caused by some loud instruments. However the sensitivity of condensers can be beneficial as if you position the microphone away from the drums in room it picks up ambience or reverb created by the room which can have a nice effect on drums or other acoustic instruments. As symbols and toms are mid or high range frequencies, the condenser microphone will pick them up and create an accurate recording of them as this microphone ranges between 30Hz and 20,000Hz, whereas the other dynamic couldn't pick up a frequency that high. Using two drum overheads equidistant either side of the snear drum is an alternative to mic'ing up every individual drum and symbol in the kit, which still produces an accurate representation of the drum kits sound. This diagram shows the frequency response and cardiod pattern of the SE 1A microphone. It shows how the microphone boosts its frequency response in the high frequencies to pick up those sounds, which could be slightly misleading as it can sometimes give the impression of too much or too little high end in the mix. Also it shows the cardiod polar pattern, which varies slightly at different frequencies, but generally picks up signals in the cardiod pattern in front of the microphone.











SM57: This microphone is a dynamic like the D112 used to record the kick drum or bass instruments, but works well recording instruments of a higher pitch as its frequency response shows it's very consistent between 100Hz and 6KHz. The frequency response on this microphone isn't as high as the SE 1A, but the manufacturers say "The contoured frequency response with its precise rise, helps the instrument cut better through the main mix". As its a dynamic microphone it doesn't need a power supply like the SE 1A does, but in terms of its roll it can be used along side the SE 1A when recording things like an electric guitar, for example the SM57 could be close the amplifier picking up the tone of that spot and the more sensitive SE 1A could be behind it picking up the sound of the amplifier and the room, giving a rounded sound.
Mixing Desk:
The Mixing Desk is a 24 channel 8 bus mixing desk, which means it has 24 individual channels that can correspond to microphones or an instrument like a Moog synthesizer through the line input of the channel or flipped for another sound input giving it more flexibility, and 8 busses in the master section, which channels can be sent to to group them into sections and mix them that way, for example channels 1 to 4 maybe recording parts of the drum kit, and when the channels are balanced they're grouped onto buss 1 where they can be balanced as one kit with the rest of the instruments. Each channel has features to clean up or improve your recordings, for example a low cut filter which removes sound below 75Hz frequency, but obviously this can't be used on a recording of a bass guitar or a kick drum. As well as this there are EQ settings on each channel strip, and these are used to change the properties of the sound like its timbre or tone. The most flexible of the channel EQ's is the parametric EQ which can be used to make subtle tonal changes or can be narrowed to correct mistakes or unpleasant noises. If you're removing an unpleasant noise for example it first lets you identify the frequency of the noise by moving the frequency pot from 500Hz to 18Khz, then when you've singled it out you can alter the width band so you're not removing other parts of the sound which are important to the character of the sound and you can alter the high mid setting which allows you to remove the soun completely by pulling below the 0dB or excentuating the sound by lifting it way above the 0dB line. Each channel strip has a line input, meaning that any instrument with a line output like a synthesiser can be plugged into that channel to be recorded. Once on that channel it can be recorded into logic to be compressed for example, or the channels built in EQ can be used to manipulate the sound.
Recording Devices:
To record the music being created, the studio uses Logic 9 software on a Mac computer. Logic is only available on Mac's, and these handle lots of things happening in the sequencer better than a PC, so that's why they're used. Logic is where signals are sent from the mixing desk, but they're sent via a MOTU 24 input/output audio interface, which converts the signal from an audio signal to a digital data signal that a computer can understand. The 24 inputs correspond to the 24 channels of the mixing desk. Once the sounds are recorded in Logic, they can be manipulated using in built EQ software in the mixer. Each recording channel can have EQ, compression and effect plug ins applied to the sound to first clear it up and have it sounding its best, and then to add interest to it. Also, when all the components of a recording are done, they can be sent to an auxillary track which splits have the signal to that and adds effects like reverb to those sounds and is then blended back in. This gives the track a unity as the same reverb on all sounds makes it sound like it was recorded in the same space. As well as manipulating recorded sounds, Logic can be used to create MIDI data, and allows you to create sounds you couldn't create without very expensive instruments or hardware equipment. This is very beneficial to the college studio as they cannot afford to buy all this equipment, so having plug ins which allow you to mimic certain sounds is very useful.
Monitoring:
It's crucial that studio monitors give an accurate frequency response, meaning they don't excentuate any particular frequencies and causing the engineer to add or take away too much low or high frequencies. They also need to play sounds of all frequencies, so no aspects of a full track at either end of the frequency spectrum are lost in the mix of instruments. A final requirement is that they can play the recordings back very loudly, as it's important when mixing sounds and adding effects that you can hear the subtle effects on sounds, and that you can create a sound with depth and 3 dimensions, which you can't create listen to the sound on headphones or quietly. The KRK VXT6 monitors used in the Ashton studio have a frequency range from 49Hz to 22Khz which cover frequencies right through from low bass up to very high treble sounds which means you can hear every possible frequency of sound in your mix. They have a seperate tweeter above the cone specifically for high frequency sounds as they travel more directly to the ear than mid and low frequency sounds. This means that high frequencies are still audible when you listen to a track with lots of frequencies, and the high end isn't lost. An additional feature that isn't important for the ashton college but maybe for people with smaller studio spaces is the HF and LF controls. These allow you to boost a certain end of the frequency range to compensate for features of your room. For example, if you have no choice but to put your speakers right in the corner, the reflections off the two walls would excentuate the bass, so the LF control allows you to drop this meaning that you hear the correct balance you would hear in an acoustically treated large room with the speakers away from the corners. At the bottom of the page is a graph displaying the frequency response of the KRK monitors. What it shows is that the perfomance of the monitors is consitant between 60 Hz and 19 KHz as it stays very close to the 0 dB line, but above 19 KHz there's a slight excentuation of the sound and below 60 Hz there's a roll off which dramatically reduces the bass. However, this isn't a problem as those two extremes of frequency aren't very audible anyway, so having them lost isn't a massive problem, the important thing is that it is consistent between 60 Hz and 19 Khz.


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